Strengthening Jawi Writing for Dyslexia Students through Online Games - Analysis of E-Jawi Games Online in Malaysia
Abstract
Jawi alphabets has been used in teaching students at religious schools in Malaysia. This article focused on the Malay language using letters hijaiyah by adding a few characters such as cha, nya, gha, pha and nga. However, there are problems faced by the students, where some of them are not able to write and read properly and attributed as dyslexia students. Therefore, the involvement of information technology is seen very important role in helping students to learn Jawi by exposing them to websites that have a creative Jawi writing system. The study involved the analysis of e-Jawi played online as a case study is analyzed to identify its potential as a teaching tool with multimedia elements such as text, audio, video, images and animation. The analysis was done by observing some of the characteristics of online games such as design features, content features and part of Jawi features. The results of the observations made significant differences in Jawi content in on-line games. Once the analysis is done, the result showed that the potential for users aged 5 to 12 years is very high where the students are very interested to access it. but not lot of on-line games developed focusing on Jawi writing learning system for students with disabilities. Hopefully, in the future that this research can produced a variety of games that can help increase the level of learning skills in Jawi.
Full Text: PDF DOI: 10.15640/jehd.v4n2a17
Abstract
Jawi alphabets has been used in teaching students at religious schools in Malaysia. This article focused on the Malay language using letters hijaiyah by adding a few characters such as cha, nya, gha, pha and nga. However, there are problems faced by the students, where some of them are not able to write and read properly and attributed as dyslexia students. Therefore, the involvement of information technology is seen very important role in helping students to learn Jawi by exposing them to websites that have a creative Jawi writing system. The study involved the analysis of e-Jawi played online as a case study is analyzed to identify its potential as a teaching tool with multimedia elements such as text, audio, video, images and animation. The analysis was done by observing some of the characteristics of online games such as design features, content features and part of Jawi features. The results of the observations made significant differences in Jawi content in on-line games. Once the analysis is done, the result showed that the potential for users aged 5 to 12 years is very high where the students are very interested to access it. but not lot of on-line games developed focusing on Jawi writing learning system for students with disabilities. Hopefully, in the future that this research can produced a variety of games that can help increase the level of learning skills in Jawi.
Full Text: PDF DOI: 10.15640/jehd.v4n2a17
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